package net.minecraft.client.model;

import net.minecraft.entity.Entity;
import net.minecraft.entity.item.EntityArmorStand;

public class ModelArmorStandArmor extends ModelBiped {
	public ModelArmorStandArmor() {
		this(0.0F);
	}

	public ModelArmorStandArmor(float modelSize) {
		this(modelSize, 64, 32);
	}

	protected ModelArmorStandArmor(float modelSize, int textureWidthIn, int textureHeightIn) {
		super(modelSize, 0.0F, textureWidthIn, textureHeightIn);
	}

	/**
	 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used
	 * for animating the movement of arms and legs, where par1 represents the
	 * time(so that arms and legs swing back and forth) and par2 represents how
	 * "far" arms and legs can swing at most.
	 */
	public void setRotationAngles(float p_78087_1_, float p_78087_2_, float p_78087_3_, float p_78087_4_,
			float p_78087_5_, float p_78087_6_, Entity entityIn) {
		if (entityIn instanceof EntityArmorStand) {
			EntityArmorStand entityarmorstand = (EntityArmorStand) entityIn;
			this.bipedHead.rotateAngleX = 0.017453292F * entityarmorstand.getHeadRotation().getX();
			this.bipedHead.rotateAngleY = 0.017453292F * entityarmorstand.getHeadRotation().getY();
			this.bipedHead.rotateAngleZ = 0.017453292F * entityarmorstand.getHeadRotation().getZ();
			this.bipedHead.setRotationPoint(0.0F, 1.0F, 0.0F);
			this.bipedBody.rotateAngleX = 0.017453292F * entityarmorstand.getBodyRotation().getX();
			this.bipedBody.rotateAngleY = 0.017453292F * entityarmorstand.getBodyRotation().getY();
			this.bipedBody.rotateAngleZ = 0.017453292F * entityarmorstand.getBodyRotation().getZ();
			this.bipedLeftArm.rotateAngleX = 0.017453292F * entityarmorstand.getLeftArmRotation().getX();
			this.bipedLeftArm.rotateAngleY = 0.017453292F * entityarmorstand.getLeftArmRotation().getY();
			this.bipedLeftArm.rotateAngleZ = 0.017453292F * entityarmorstand.getLeftArmRotation().getZ();
			this.bipedRightArm.rotateAngleX = 0.017453292F * entityarmorstand.getRightArmRotation().getX();
			this.bipedRightArm.rotateAngleY = 0.017453292F * entityarmorstand.getRightArmRotation().getY();
			this.bipedRightArm.rotateAngleZ = 0.017453292F * entityarmorstand.getRightArmRotation().getZ();
			this.bipedLeftLeg.rotateAngleX = 0.017453292F * entityarmorstand.getLeftLegRotation().getX();
			this.bipedLeftLeg.rotateAngleY = 0.017453292F * entityarmorstand.getLeftLegRotation().getY();
			this.bipedLeftLeg.rotateAngleZ = 0.017453292F * entityarmorstand.getLeftLegRotation().getZ();
			this.bipedLeftLeg.setRotationPoint(1.9F, 11.0F, 0.0F);
			this.bipedRightLeg.rotateAngleX = 0.017453292F * entityarmorstand.getRightLegRotation().getX();
			this.bipedRightLeg.rotateAngleY = 0.017453292F * entityarmorstand.getRightLegRotation().getY();
			this.bipedRightLeg.rotateAngleZ = 0.017453292F * entityarmorstand.getRightLegRotation().getZ();
			this.bipedRightLeg.setRotationPoint(-1.9F, 11.0F, 0.0F);
			copyModelAngles(this.bipedHead, this.bipedHeadwear);
		}
	}
}
